Fallout

What is fallout

The Fallout series of video games is a post-apocalyptic science fiction franchise created by Interplay Entertainment. The series began in 1997 with the release of Fallout, an action role-playing game set in a retro future world. Since then, five other main-story games (and many spin-off and side titles) have been made.

Fallout

Fallout 2

Fallout and Fallout 2, set in the 22nd century (“The Post-Apocalypse”), were developed by Black Isle Studios and published by Interplay Entertainment with story input from Chris . Fallout 3 is set in Washington, D.C., 200 years after a war over resources which ended in an atomic explosion that destroys much of humanity; Fallout Tactics: Brotherhood of Steel takes place shortly before this, while the later Fallout: Brotherhood of Steel takes place during the conflict itself.

The games take place in a post-apocalyptic retro future, in which the world that existed before a global nuclear war is no more. Much of the continents have been altered or rendered inhospitable, and mutated creatures and survivors are encountered frequently. Although technology has regressed by millennia due to the worldwide destruction, some pre-war and pre-apocalypse technologies such as magnetic resonance imaging exist alongside relatively primitive devices like shotguns, service rifles, melee weapons (such as knives), fire axes, power fists and sub machine guns. Other forms of technology from this time period still function but require specific training to use them. Some examples include powered armor suits (powered by arm mounted fusion cores) and computer terminals with real time operating systems. One of the defining traits of Fallout is a sense of nostalgia for the pre-war world, and anachronistic items are found throughout the series; some examples include Mr. Handy robots (retaining their 1960s personalities), toasters that still work in 2277 at bargain prices and electric rotary telephones (with which information can be gleaned from various terminals).

fallout 2

Game Story

The stories generally feature a lone player character who was born either shortly before or just after World War III, leading to them being dubbed “Survivors”. The main game play revolves around combat with enemies by means of guns, melee weapons or increasingly high tech arms such as plasma rifles or laser weaponry. In addition to fighting animals like mole rats or giant ants mutated by radiation, the player often encounters human enemies such as slavers or groups of bandits. There are several non-player characters (NPC) that the player can interact with using a dialogue system.

 

Fallout 2 game

Characters

Character creation is a major part of all Fallout games; players must choose their character’s gender, appearance and race. In many cases, the player’s character will be born in a specific location to parents of their chosen race with skills and perks appropriate to that background. For example, a Vault City dweller would likely have more defensive perks than someone from The Pitt. Some dialogue options may not be available to certain races or characters unless they spend points on a particular Speech skill.

Another major part of Fallout is the quests encountered during the game; each main-story installment has at least one “main quest” which the player must complete before being allowed to continue the game. Side quests are general tasks that are usually resolved by killing all hostiles in an area (examples include fighting off raiders), recovering an item (examples include retrieving a stolen backpack) or speaking to an NPC (examples include turning off an alarm that’s alerting the enemy). In addition, there are mini-quests; each game has between two and six optional side quests which do not contribute to the main story and can be missed altogether if the player so chooses. For example, Fallout 2 offers recovering a bag of fertilizer from near Modoc and bringing it back to the farmer who owned it while Fallout 3 has several side quests including finding all 100 round soul gems in Dunwich Borers. Most mini-quests offer rewards in exchange for completing them.

Fallout Mods

Combat is generally turn-based with players making their moves, enemy NPCs responding and then both sides attacking simultaneously all according to the rules of their equipment and stats. In addition, there are commands for specific actions such as a free attack (wastes ammo but attacks at no penalty), aimed shot (greater chance to hit, less criticals) or an aimed critical hit which will guarantee a critical blow if successful and major damage otherwise.

 

Many of the Fallout games feature some sort of karma system, rewarding the player with positive karma for good deeds in the wasteland or negative karma for evil deeds. Karma has effects on how other characters speak to you depending on your current karma level; earning good karma results in more friendly responses while bad karma increases hostility from others. In most cases, players cannot be “good” or “evil”; instead they must try to maintain balance between the two extremes.

Some games have an alignment system instead of karma; in Fallout 3, for example, it is based on three factors: good vs evil (blue vs red bar), lawful vs chaotic (green vs yellow bar) and selfish vs unselfish (orange bars). Other than that, while there are many ways to resolve quests with varying degrees of “good” and “evil” actions, there is no way to be truly evil or good in terms of affecting other characters except by killing them which will result in more enemies or fewer allies respectively.

In some cases even this isn’t possible as killing people has little effect on the game world because they can always be resurrected later through magic. This was especially true of the original Fallout and its sequel, although in later installments, dead characters are gone for good.

The overall story arc between the games is generally consistent, but there are some inconsistencies; this has led to much debate among fans about canonicity. For example, if a player completes Good springs’ quests before those of Primm in Fallout: New Vegas he can still complete Primm’s quests before visiting Good springs (out-of-order). However, because one of Good springs’ quests requires a working Pip-Boy 3000 (which is not available until after you’ve completed “Ring-a-Ding Doo”) players cannot finish that quest without going out of order meaning that there must be two separate timelines that result from the decision to go out of order.

 

In addition, all Fallout games except for Fallout and Fallout 2 include load screen tips which inform players about the basics of RPG gaming such as tips on choosing a character creation class, assigning skill points or using weapons effectively. These are based on general RPG rules rather than specific details of the game world although some will be consistent with canon (i.e., “Karma adjusts randomly after doing good or evil deeds.”). However, many contradict each other; for example: “It takes years to master any craft” and “You can master any weapon or armor you put your mind to.” Because these messages appear during loading screens they cannot be skipped and must be read by every player so that the inconsistencies are not lost.

The games are set in a post-apocalyptic world that was struck by nuclear warfare sometime before October 23, 2077 (the supposed “Reset Date”). The player character is an inhabitant of one of the Vault-Tec fallout shelters known as Vaults designed to protect inhabitants from the nuclear holocaust; when a nearby nuclear explosion occurs it damages the Vault and causes the occupants to become trapped. In most cases, players emerge from their stasis chambers into these shattered wastelands over 200 years after the bombs fell.

In common with many other RPGs, each game features a main quest which usually leads to major changes in how NPCs speak to you and what items you can acquire. However there are many side quests, most of which are optional but often have rewards that make them worth undertaking.

An important part of gameplay is locating the supplies, equipment and other items required to defeat enemies and overcome obstacles—usually by exploring the suburban and urban ruins of previous cities. Many types of goods can be found in containers such as dressers or lockers while others are dropped by defeated foes or found on their corpses; some cannot be acquired until certain conditions have been met (e.g., finishing a quest). Apart from weapons and armor, there are various forms of ammunition (gun bullets) as well as consumables (food/drugs) that can do anything from curing radiation poisoning to boosting skill levels for a limited time or replenishing lost hit points.

Fallout Location

In the first three games, once a location is discovered, it will appear on your world map with an image of that area (e.g., Vault 13 appears as a Vault door). A red circle around the perimeter of the image indicates how far you can move away from that point while still remaining in range for fast travel—the maximum distance being represented by a red dot appearing over one end of the radius line. Travelling to new areas causes loading screens to interrupt play; when this happens more often than you’d like then you are probably ‘stuck’ and should consider finishing some side quests to unlock other locations or stepping back into an explorable location already discovered which may have changed since last visited (i.e., winning a fight and finding new items on the ground).

While exploring, you may encounter various friendly and hostile non-player characters (NPCs) such as denizens of Vault 13 or raiders who will only be encountered when certain conditions are met; for example, if you travel to Vault 15 then combing the map north east from Arroyo it is almost impossible not to run into a few raiders. However this doesn’t mean that your character needs to go seeking trouble since some NPCs can be avoided by jumping over walls and hiding in bushes out of their line of sight. When fighting foes with guns, always remember to keep an eye open for nearby ammo boxes, corpses and containers because most weapons use ammo which must be replenished frequently if you don’t want to find yourself in a situation where your gun only has one bullet left. Of course, a critical hit from Vicious Pup will probably solve that problem for you quickly enough.

Another important part of game play is dealing with non-combat situations such as making choices which determine the outcome of quests and solving puzzles —although there are usually few solutions to these conundrums. In most cases, once an objective is completed the quest will disappear from the list allowing you to undertake new objectives; this means that it may not be worth doing some side quests until after completing the main quest line because many of them simply lead back to locations already visited or introduce people who have no further role in game’s story.

One thing that is often overlooked by new players are the in-game maps. Between these and your world map, you can keep track of important locations (although unfortunately this is difficult with vaults as they don’t show their entrance until you discover them). Additionally, if you talk to people holding a gun their range will be revealed to you (e.g., ‘…is standing behind a bush’). Most importantly though is the fact that each area has keywords associated with it which may unlock other quests; for example, simply trying to leave Redding after completing Junkyard Blues leads to Jo’s Scavenger Hunt due to the keyword ‘New Reno’ appearing on your screen while no such text appears when leaving Vault City or NCR.

Fallout World

The Fallout world is also full of secrets which can lead to new locations, items and dialogue options (e.g., using Super Stimpaks on a brahmin may reveal that it is actually an alien bovine disguised as a cow). These are completely randomized when the player character enters a new area so you can’t rely upon them; however there are certain patterns that tend to appear at fixed locations. For example, if you visit any town with a well, then you will almost certainly find three bullet casings next to it —if they don’t show up immediately upon entering the town, keep waiting until they do. Due to this behavior by the markers, some people create mods or use console commands in order to force them to appear as it is often the only way to discover some things.

Fallout world

Fallout 4

Speaking of console commands, you can cheat a little bit at any time by using the ‘tc’ code; for example, if you want all experience points in your inventory then you would type: tc 9999 exp . Other useful codes include tcl to toggle clipping so that you don’t get stuck inside objects and tfh or talk fawkes to begin the endgame sequence. The latter may also be used during combat so that characters will fight along with you and can also be used towards non-player characters such as Marcus depending on your actions before leaving Vault 13 and make him more likely to give items upon next meeting.

Fallout is a series of video games that was released in 1997 by Interplay Entertainment. The player takes on the role of an inhabitant from one of many post-apocalyptic settlements and attempts to survive against radioactive fallout, scavenging for supplies and battling mutants with guns or melee weapons. Fallout was originally intended as a large scale project called Wasteland 2 but it soon became clear that this would not be possible so they decided to focus on making just one game instead. This resulted in some compromises such as limiting combat encounters due to the limited space available on floppy disks at the time.

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